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- // Copyright 2011 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- /*
- Package qr encodes QR codes.
- */
- package qr
- import (
- "errors"
- "image"
- "image/color"
- "github.com/SKatiyar/qr/coding"
- )
- // A Level denotes a QR error correction level.
- // From least to most tolerant of errors, they are L, M, Q, H.
- type Level int
- const (
- L Level = iota // 20% redundant
- M // 38% redundant
- Q // 55% redundant
- H // 65% redundant
- )
- // Encode returns an encoding of text at the given error correction level.
- func Encode(text string, level Level) (*Code, error) {
- // Pick data encoding, smallest first.
- // We could split the string and use different encodings
- // but that seems like overkill for now.
- var enc coding.Encoding
- switch {
- case coding.Num(text).Check() == nil:
- enc = coding.Num(text)
- case coding.Alpha(text).Check() == nil:
- enc = coding.Alpha(text)
- default:
- enc = coding.String(text)
- }
- // Pick size.
- l := coding.Level(level)
- var v coding.Version
- for v = coding.MinVersion; ; v++ {
- if v > coding.MaxVersion {
- return nil, errors.New("text too long to encode as QR")
- }
- if enc.Bits(v) <= v.DataBytes(l)*8 {
- break
- }
- }
- // Build and execute plan.
- p, err := coding.NewPlan(v, l, 0)
- if err != nil {
- return nil, err
- }
- cc, err := p.Encode(enc)
- if err != nil {
- return nil, err
- }
- // TODO: Pick appropriate mask.
- return &Code{cc.Bitmap, cc.Size, cc.Stride, 8}, nil
- }
- // A Code is a square pixel grid.
- // It implements image.Image and direct PNG encoding.
- type Code struct {
- Bitmap []byte // 1 is black, 0 is white
- Size int // number of pixels on a side
- Stride int // number of bytes per row
- Scale int // number of image pixels per QR pixel
- }
- // Black returns true if the pixel at (x,y) is black.
- func (c *Code) Black(x, y int) bool {
- return 0 <= x && x < c.Size && 0 <= y && y < c.Size &&
- c.Bitmap[y*c.Stride+x/8]&(1<<uint(7-x&7)) != 0
- }
- // Image returns an Image displaying the code.
- func (c *Code) Image() image.Image {
- return &codeImage{c}
- }
- // codeImage implements image.Image
- type codeImage struct {
- *Code
- }
- var (
- whiteColor color.Color = color.Gray{0xFF}
- blackColor color.Color = color.Gray{0x00}
- )
- func (c *codeImage) Bounds() image.Rectangle {
- d := (c.Size + 8) * c.Scale
- return image.Rect(0, 0, d, d)
- }
- func (c *codeImage) At(x, y int) color.Color {
- if c.Black(x, y) {
- return blackColor
- }
- return whiteColor
- }
- func (c *codeImage) ColorModel() color.Model {
- return color.GrayModel
- }
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