|
@@ -8,39 +8,39 @@
|
|
|
]"
|
|
|
>
|
|
|
<span
|
|
|
- v-if="controls"
|
|
|
class="el-input-number__decrease"
|
|
|
- :class="{'is-disabled': minDisabled}"
|
|
|
+ role="button"
|
|
|
+ v-if="controls"
|
|
|
v-repeat-click="decrease"
|
|
|
+ :class="{'is-disabled': minDisabled}"
|
|
|
@keydown.enter="decrease"
|
|
|
- role="button"
|
|
|
>
|
|
|
<i :class="`el-icon-${controlsAtRight ? 'arrow-down' : 'minus'}`"></i>
|
|
|
</span>
|
|
|
<span
|
|
|
- v-if="controls"
|
|
|
class="el-input-number__increase"
|
|
|
- :class="{'is-disabled': maxDisabled}"
|
|
|
+ role="button"
|
|
|
+ v-if="controls"
|
|
|
v-repeat-click="increase"
|
|
|
+ :class="{'is-disabled': maxDisabled}"
|
|
|
@keydown.enter="increase"
|
|
|
- role="button"
|
|
|
>
|
|
|
<i :class="`el-icon-${controlsAtRight ? 'arrow-up' : 'plus'}`"></i>
|
|
|
</span>
|
|
|
<el-input
|
|
|
+ ref="input"
|
|
|
:value="currentValue"
|
|
|
- @keydown.up.native.prevent="increase"
|
|
|
- @keydown.down.native.prevent="decrease"
|
|
|
- @blur="handleBlur"
|
|
|
- @focus="handleFocus"
|
|
|
- @change="handleInputChange"
|
|
|
:disabled="disabled"
|
|
|
:size="inputNumberSize"
|
|
|
:max="max"
|
|
|
:min="min"
|
|
|
:name="name"
|
|
|
- ref="input"
|
|
|
:label="label"
|
|
|
+ @keydown.up.native.prevent="increase"
|
|
|
+ @keydown.down.native.prevent="decrease"
|
|
|
+ @blur="handleBlur"
|
|
|
+ @focus="handleFocus"
|
|
|
+ @change="handleInputChange"
|
|
|
>
|
|
|
<template slot="prepend" v-if="$slots.prepend">
|
|
|
<slot name="prepend"></slot>
|
|
@@ -83,9 +83,7 @@
|
|
|
type: Number,
|
|
|
default: -Infinity
|
|
|
},
|
|
|
- value: {
|
|
|
- default: 0
|
|
|
- },
|
|
|
+ value: {},
|
|
|
disabled: Boolean,
|
|
|
size: String,
|
|
|
controls: {
|
|
@@ -108,8 +106,8 @@
|
|
|
value: {
|
|
|
immediate: true,
|
|
|
handler(value) {
|
|
|
- let newVal = Number(value);
|
|
|
- if (isNaN(newVal)) return;
|
|
|
+ let newVal = value === undefined ? value : Number(value);
|
|
|
+ if (newVal !== undefined && isNaN(newVal)) return;
|
|
|
if (newVal >= this.max) newVal = this.max;
|
|
|
if (newVal <= this.min) newVal = this.min;
|
|
|
this.currentValue = newVal;
|
|
@@ -144,6 +142,7 @@
|
|
|
return parseFloat(parseFloat(Number(num).toFixed(precision)));
|
|
|
},
|
|
|
getPrecision(value) {
|
|
|
+ if (value === undefined) return 0;
|
|
|
const valueString = value.toString();
|
|
|
const dotPosition = valueString.indexOf('.');
|
|
|
let precision = 0;
|
|
@@ -153,14 +152,14 @@
|
|
|
return precision;
|
|
|
},
|
|
|
_increase(val, step) {
|
|
|
- if (typeof val !== 'number') return this.currentValue;
|
|
|
+ if (typeof val !== 'number' && val !== undefined) return this.currentValue;
|
|
|
|
|
|
const precisionFactor = Math.pow(10, this.precision);
|
|
|
-
|
|
|
+ // Solve the accuracy problem of JS decimal calculation by converting the value to integer.
|
|
|
return this.toPrecision((precisionFactor * val + precisionFactor * step) / precisionFactor);
|
|
|
},
|
|
|
_decrease(val, step) {
|
|
|
- if (typeof val !== 'number') return this.currentValue;
|
|
|
+ if (typeof val !== 'number' && val !== undefined) return this.currentValue;
|
|
|
|
|
|
const precisionFactor = Math.pow(10, this.precision);
|
|
|
|
|
@@ -170,14 +169,12 @@
|
|
|
if (this.disabled || this.maxDisabled) return;
|
|
|
const value = this.value || 0;
|
|
|
const newVal = this._increase(value, this.step);
|
|
|
- if (newVal > this.max) return;
|
|
|
this.setCurrentValue(newVal);
|
|
|
},
|
|
|
decrease() {
|
|
|
if (this.disabled || this.minDisabled) return;
|
|
|
const value = this.value || 0;
|
|
|
const newVal = this._decrease(value, this.step);
|
|
|
- if (newVal < this.min) return;
|
|
|
this.setCurrentValue(newVal);
|
|
|
},
|
|
|
handleBlur(event) {
|
|
@@ -200,8 +197,8 @@
|
|
|
this.currentValue = newVal;
|
|
|
},
|
|
|
handleInputChange(value) {
|
|
|
- const newVal = Number(value);
|
|
|
- if (!isNaN(newVal)) {
|
|
|
+ const newVal = value === '' ? undefined : Number(value);
|
|
|
+ if (!isNaN(newVal) || value === '') {
|
|
|
this.setCurrentValue(newVal);
|
|
|
}
|
|
|
}
|