activityserver.go 1.3 KB

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  1. // Code generated by goctl. DO NOT EDIT!
  2. // Source: activity.proto
  3. package server
  4. import (
  5. "context"
  6. "app.yhyue.com/moapp/jyMarketing/rpc/activity"
  7. "app.yhyue.com/moapp/jyMarketing/rpc/internal/logic"
  8. "app.yhyue.com/moapp/jyMarketing/rpc/internal/svc"
  9. )
  10. type ActivityServer struct {
  11. svcCtx *svc.ServiceContext
  12. }
  13. func NewActivityServer(svcCtx *svc.ServiceContext) *ActivityServer {
  14. return &ActivityServer{
  15. svcCtx: svcCtx,
  16. }
  17. }
  18. // 查询活动下的奖券
  19. func (s *ActivityServer) ActivityLottery(ctx context.Context, in *activity.Request) (*activity.ActivityLotteryResp, error) {
  20. l := logic.NewActivityLotteryLogic(ctx, s.svcCtx)
  21. return l.ActivityLottery(in)
  22. }
  23. // 奖券领取
  24. func (s *ActivityServer) LotteryReceive(ctx context.Context, in *activity.LotteryOperation) (*activity.Response, error) {
  25. l := logic.NewLotteryReceiveLogic(ctx, s.svcCtx)
  26. return l.LotteryReceive(in)
  27. }
  28. // 奖券使用
  29. func (s *ActivityServer) ActivityUse(ctx context.Context, in *activity.LotteryOperation) (*activity.Response, error) {
  30. l := logic.NewActivityUseLogic(ctx, s.svcCtx)
  31. return l.ActivityUse(in)
  32. }
  33. // 用户可用的奖券
  34. func (s *ActivityServer) UserLottery(ctx context.Context, in *activity.Request) (*activity.ActivityLotteryResp, error) {
  35. l := logic.NewUserLotteryLogic(ctx, s.svcCtx)
  36. return l.UserLottery(in)
  37. }