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@@ -1032,6 +1032,9 @@ func autoDraw(mode, cluename, phone string, isGroup, isCommerce int) (positionId
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if len(*cdata) > 1 {
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//可能有多个人跟进
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personMap := map[int64]bool{}
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+ upperLimitPersonMap := map[int64]bool{}
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+ upperLimitCdataNew := []map[string]interface{}{}
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+ upperLimitCount := 0
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for _, m := range *cdata {
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positionid := gconv.Int64(m["position_id"])
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for _, v := range *pdata {
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@@ -1042,10 +1045,20 @@ func autoDraw(mode, cluename, phone string, isGroup, isCommerce int) (positionId
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personMap[positionid] = true
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m["saleName"] = common.ObjToString(v["name"])
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cdataNew = append(cdataNew, m)
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+ } else {
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+ upperLimitCount++
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+ upperLimitPersonMap[positionid] = true
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+ m["saleName"] = common.ObjToString(v["name"])
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+ upperLimitCdataNew = append(upperLimitCdataNew, m)
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}
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}
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}
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}
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+ if len(cdataNew) == 0 && len(upperLimitCdataNew) > 0 {
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+ //没有达上限的人数为0 全部都是达上限的
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+ personMap = upperLimitPersonMap
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+ cdataNew = upperLimitCdataNew
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+ }
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}
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//查询是否都有没有离职
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if len(personMap) != 0 && len(cdataNew) > 0 {
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@@ -1088,6 +1101,7 @@ func autoDraw(mode, cluename, phone string, isGroup, isCommerce int) (positionId
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return
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} else {
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count := 0
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+ //线索数量判断
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for i, v := range cdataNew {
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if i == 0 {
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count = gconv.Int(v["count"])
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@@ -1098,13 +1112,18 @@ func autoDraw(mode, cluename, phone string, isGroup, isCommerce int) (positionId
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data = v
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}
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}
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-
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}
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- //
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positionId = common.Int64All(data["position_id"])
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noticePositionId = positionId
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saleName = common.ObjToString(data["saleName"])
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seatNumber = common.ObjToString(data["seatNumber"])
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+ if upperLimitCount == len(personMap) {
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+ isFreeze = true
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+ positionId = positionId
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+ noticePositionId = 0
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+ seatNumber = ""
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+ saleName = ""
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+ }
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return
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}
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} else {
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@@ -1112,6 +1131,13 @@ func autoDraw(mode, cluename, phone string, isGroup, isCommerce int) (positionId
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noticePositionId = positionId
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seatNumber = common.ObjToString(data["seatNumber"])
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saleName = common.ObjToString(data["saleName"])
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+ if upperLimitCount == len(personMap) {
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+ isFreeze = true
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+ positionId = 0
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+ noticePositionId = positionId
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+ seatNumber = ""
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+ saleName = ""
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+ }
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return
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}
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}
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