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- // Package convert provides functions for converting to and from Lua structures
- package convert
- import (
- "bytes"
- "errors"
- "fmt"
- "io"
- "sort"
- "strings"
- log "github.com/sirupsen/logrus"
- "github.com/xyproto/gluamapper"
- lua "github.com/xyproto/gopher-lua"
- "github.com/xyproto/jpath"
- )
- var errToMap = errors.New("could not represent Lua structure table as a map")
- // PprintToWriter outputs more informative information than the memory location.
- // Attempt to extract and print the values of the given lua.LValue.
- // Does not add a newline at the end.
- func PprintToWriter(w io.Writer, value lua.LValue) {
- switch v := value.(type) {
- case *lua.LTable:
- t := (*lua.LTable)(v)
- // Even if t.Len() is 0, the table may be full of elements
- m, isAnArray, err := Table2interfaceMapGlua(t)
- if err != nil {
- // log.Info("try: for k,v in pairs(t) do pprint(k,v) end")
- // Could not convert to a map
- fmt.Fprint(w, v)
- return
- }
- if isAnArray {
- // A map which is really an array (arrays in Lua are maps)
- var buf bytes.Buffer
- buf.WriteString("{")
- // Order the map
- length := len(m)
- for i := 1; i <= length; i++ {
- // gluamapper uses float64 for all numbers?
- if val, ok := m[float64(i)]; ok {
- buf.WriteString(fmt.Sprintf("%#v", val))
- if i != length {
- // Output a comma for every element except the last one
- buf.WriteString(", ")
- }
- } else if val, ok := m[i]; ok {
- buf.WriteString(fmt.Sprintf("%#v", val))
- if i != length {
- // Output a comma for every element except the last one
- buf.WriteString(", ")
- }
- } else {
- // Unrecognized type of array or map, just return the sprintf representation
- buf.Reset()
- buf.WriteString(fmt.Sprintf("%v", m))
- buf.WriteTo(w)
- return
- }
- }
- buf.WriteString("}")
- buf.WriteTo(w)
- return
- }
- if len(m) == 0 {
- // An empty map
- fmt.Fprint(w, "{}")
- return
- }
- // Convert the map to a string
- // First extract the keys, and sort them
- var mapKeys []string
- stringMap := make(map[string]string)
- for k, v := range m {
- keyString := fmt.Sprintf("%#v", k)
- keyString = strings.TrimPrefix(keyString, "\"")
- keyString = strings.TrimSuffix(keyString, "\"")
- valueString := fmt.Sprintf("%#v", v)
- mapKeys = append(mapKeys, keyString)
- stringMap[keyString] = valueString
- }
- sort.Strings(mapKeys)
- // Then loop over the keys and build a string
- var sb strings.Builder
- sb.WriteString("{")
- for i, keyString := range mapKeys {
- if i != 0 {
- sb.WriteString(", ")
- }
- valueString := stringMap[keyString]
- sb.WriteString(keyString + "=" + valueString)
- }
- sb.WriteString("}")
- // Then replace "[]interface {}" with nothing and output the string
- s := strings.ReplaceAll(sb.String(), "[]interface {}", "")
- fmt.Fprint(w, s)
- case *lua.LFunction:
- if v.Proto != nil {
- // Extended information about the function
- fmt.Fprint(w, v.Proto)
- } else {
- fmt.Fprint(w, v)
- }
- case *lua.LUserData:
- if jfile, ok := v.Value.(*jpath.JFile); ok {
- fmt.Fprintln(w, v)
- fmt.Fprintf(w, "filename: %s\n", jfile.GetFilename())
- if data, err := jfile.JSON(); err == nil { // success
- fmt.Fprintf(w, "JSON data:\n%s", string(data))
- }
- } else {
- fmt.Fprint(w, v)
- }
- default:
- fmt.Fprint(w, v)
- }
- }
- // Arguments2buffer retrieves all the arguments given to a Lua function
- // and gather the strings in a buffer.
- func Arguments2buffer(L *lua.LState, addNewline bool) bytes.Buffer {
- var buf bytes.Buffer
- top := L.GetTop()
- // Add all the string arguments to the buffer
- for i := 1; i <= top; i++ {
- buf.WriteString(L.Get(i).String())
- if i != top {
- buf.WriteString(" ")
- }
- }
- if addNewline {
- buf.WriteString("\n")
- }
- return buf
- }
- // Strings2table converts a string slice to a Lua table
- func Strings2table(L *lua.LState, sl []string) *lua.LTable {
- table := L.NewTable()
- for _, element := range sl {
- table.Append(lua.LString(element))
- }
- return table
- }
- // Map2table converts a map[string]string to a Lua table
- func Map2table(L *lua.LState, m map[string]string) *lua.LTable {
- table := L.NewTable()
- for key, value := range m {
- L.RawSet(table, lua.LString(key), lua.LString(value))
- }
- return table
- }
- // ArrMaps2table converts a []map[string]lua.LValue to a Lua table
- func ArrMaps2table(L *lua.LState, maps []map[string]string) *lua.LTable {
- outer := L.NewTable()
- for _, m := range maps {
- inner := L.NewTable()
- for k, v := range m {
- L.RawSet(inner, lua.LString(k), lua.LString(v))
- }
- outer.Append(inner)
- }
- return outer
- }
- // LValueMaps2table converts a []map[string]lua.LValue to a Lua table
- func LValueMaps2table(L *lua.LState, maps []map[string]lua.LValue) *lua.LTable {
- outer := L.NewTable()
- for _, m := range maps {
- inner := L.NewTable()
- for k, v := range m {
- L.RawSet(inner, lua.LString(k), v)
- }
- outer.Append(inner)
- }
- return outer
- }
- // Table2map converts a Lua table to **one** of the following types, depending
- // on the content:
- //
- // map[string]string
- // map[string]int
- // map[int]string
- // map[int]int
- //
- // If no suitable keys and values are found, a nil interface is returned.
- // If several different types are found, it returns true.
- func Table2map(luaTable *lua.LTable, preferInt bool) (any, bool) {
- mapSS, mapSI, mapIS, mapII := Table2maps(luaTable)
- lss := len(mapSS)
- lsi := len(mapSI)
- lis := len(mapIS)
- lii := len(mapII)
- total := lss + lsi + lis + lii
- // Return the first map that has values
- if !preferInt {
- if lss > 0 {
- // log.Println(key, "STRING -> STRING map")
- return any(mapSS), lss < total
- } else if lsi > 0 {
- // log.Println(key, "STRING -> INT map")
- return any(mapSI), lsi < total
- } else if lis > 0 {
- // log.Println(key, "INT -> STRING map")
- return any(mapIS), lis < total
- } else if lii > 0 {
- // log.Println(key, "INT -> INT map")
- return any(mapII), lii < total
- }
- } else {
- if lii > 0 {
- // log.Println(key, "INT -> INT map")
- return any(mapII), lii < total
- } else if lis > 0 {
- // log.Println(key, "INT -> STRING map")
- return any(mapIS), lis < total
- } else if lsi > 0 {
- // log.Println(key, "STRING -> INT map")
- return any(mapSI), lsi < total
- } else if lss > 0 {
- // log.Println(key, "STRING -> STRING map")
- return any(mapSS), lss < total
- }
- }
- return nil, false
- }
- // Table2maps converts a Lua table to **all** of the following types,
- // depending on the content:
- //
- // map[string]string
- // map[string]int
- // map[int]string
- // map[int]int
- func Table2maps(luaTable *lua.LTable) (map[string]string, map[string]int, map[int]string, map[int]int) {
- // Initialize possible maps we want to convert to
- mapSS := make(map[string]string)
- mapSI := make(map[string]int)
- mapIS := make(map[int]string)
- mapII := make(map[int]int)
- var skey, svalue lua.LString
- var ikey, ivalue lua.LNumber
- var hasSkey, hasIkey, hasSvalue, hasIvalue bool
- luaTable.ForEach(func(tkey, tvalue lua.LValue) {
- // Convert the keys and values to strings or ints
- skey, hasSkey = tkey.(lua.LString)
- ikey, hasIkey = tkey.(lua.LNumber)
- svalue, hasSvalue = tvalue.(lua.LString)
- ivalue, hasIvalue = tvalue.(lua.LNumber)
- // Store the right keys and values in the right maps
- if hasSkey && hasSvalue {
- mapSS[skey.String()] = svalue.String()
- } else if hasSkey && hasIvalue {
- mapSI[skey.String()] = int(ivalue)
- } else if hasIkey && hasSvalue {
- mapIS[int(ikey)] = svalue.String()
- } else if hasIkey && hasIvalue {
- mapII[int(ikey)] = int(ivalue)
- }
- })
- return mapSS, mapSI, mapIS, mapII
- }
- // Table2interfaceMap converts a Lua table to a map[string]any
- // If values are also tables, they are also attempted converted to map[string]any
- func Table2interfaceMap(luaTable *lua.LTable) map[string]any {
- // Even if luaTable.Len() is 0, the table may be full of things
- // Initialize possible maps we want to convert to
- everything := make(map[string]any)
- var skey, svalue lua.LString
- var nkey, nvalue lua.LNumber
- var hasSkey, hasSvalue, hasNkey, hasNvalue bool
- luaTable.ForEach(func(tkey, tvalue lua.LValue) {
- // Convert the keys and values to strings or ints or maps
- skey, hasSkey = tkey.(lua.LString)
- nkey, hasNkey = tkey.(lua.LNumber)
- svalue, hasSvalue = tvalue.(lua.LString)
- nvalue, hasNvalue = tvalue.(lua.LNumber)
- secondTableValue, hasTvalue := tvalue.(*lua.LTable)
- // Store the right keys and values in the right maps
- if hasSkey && hasTvalue {
- // Recursive call if the value is another table that can be converted to a string->any map
- everything[skey.String()] = Table2interfaceMap(secondTableValue)
- } else if hasNkey && hasTvalue {
- floatKey := float64(nkey)
- intKey := int(nkey)
- // Use the int key if it's the same as the float representation
- if floatKey == float64(intKey) {
- // Recursive call if the value is another table that can be converted to a string->any map
- everything[fmt.Sprintf("%d", intKey)] = Table2interfaceMap(secondTableValue)
- } else {
- everything[fmt.Sprintf("%f", floatKey)] = Table2interfaceMap(secondTableValue)
- }
- } else if hasSkey && hasSvalue {
- everything[skey.String()] = svalue.String()
- } else if hasSkey && hasNvalue {
- floatVal := float64(nvalue)
- intVal := int(nvalue)
- // Use the int value if it's the same as the float representation
- if floatVal == float64(intVal) {
- everything[skey.String()] = intVal
- } else {
- everything[skey.String()] = floatVal
- }
- } else if hasNkey && hasSvalue {
- floatKey := float64(nkey)
- intKey := int(nkey)
- // Use the int key if it's the same as the float representation
- if floatKey == float64(intKey) {
- everything[fmt.Sprintf("%d", intKey)] = svalue.String()
- } else {
- everything[fmt.Sprintf("%f", floatKey)] = svalue.String()
- }
- } else if hasNkey && hasNvalue {
- var sk, sv string
- floatKey := float64(nkey)
- intKey := int(nkey)
- floatVal := float64(nvalue)
- intVal := int(nvalue)
- // Use the int key if it's the same as the float representation
- if floatKey == float64(intKey) {
- sk = fmt.Sprintf("%d", intKey)
- } else {
- sk = fmt.Sprintf("%f", floatKey)
- }
- // Use the int value if it's the same as the float representation
- if floatVal == float64(intVal) {
- sv = fmt.Sprintf("%d", intVal)
- } else {
- sv = fmt.Sprintf("%f", floatVal)
- }
- everything[sk] = sv
- } else {
- log.Warn("table2interfacemap: Unsupported type for map key. Value:", tvalue)
- }
- })
- return everything
- }
- // Table2interfaceMapGlua converts a Lua table to a map by using gluamapper.
- // If the map really is an array (all the keys are indices), return true.
- func Table2interfaceMapGlua(luaTable *lua.LTable) (retmap map[any]any, isArray bool, err error) {
- var (
- m = make(map[any]any)
- opt = gluamapper.Option{}
- indices []uint64
- i, length uint64
- )
- // Catch a problem that may occur when converting the map value with gluamapper.ToGoValue
- defer func() {
- if r := recover(); r != nil {
- retmap = m
- err = errToMap // Could not represent Lua structure table as a map
- return
- }
- }()
- // Do the actual conversion
- luaTable.ForEach(func(tkey, tvalue lua.LValue) {
- if i, isNum := tkey.(lua.LNumber); isNum {
- indices = append(indices, uint64(i))
- }
- // If tkey or tvalue is an LTable, give up
- m[gluamapper.ToGoValue(tkey, opt)] = gluamapper.ToGoValue(tvalue, opt)
- length++
- })
- // Report back as a map, not an array, if there are no elements
- if length == 0 {
- return m, false, nil
- }
- // Loop through every index that must be present in an array
- isAnArray := true
- for i = 1; i <= length; i++ {
- // The map must have this index in order to be an array
- hasIt := false
- for _, val := range indices {
- if val == i {
- hasIt = true
- break
- }
- }
- if !hasIt {
- isAnArray = false
- break
- }
- }
- return m, isAnArray, nil
- }
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